The Official Rulebook

How To Play Mafia City

Every player gets a secret Role card and a one-time Action card. One person runs the table as Godfather. From there it's silence, suspicion, and a city that only sleeps at night.

On this page

  1. Overview
  2. Setup by Player Count
  3. Night & Day Phases
  4. The Roles
  5. Action Cards
  6. FAQ
Overview

Two Cards, One Secret

Before the first round begins, every player is dealt exactly two things.

🎴

A Role Card

This decides which side you're on — Civilian or Mafia — and what special power, if any, you use at night. Keep it hidden for the whole game.

An Action Card

A one-time trick unrelated to your role — a vote-swap, a save, a sabotage. Play it whenever it suits you, then it's spent for good.

🎙️

A Godfather

One player sits out as narrator and referee. The Godfather runs the night in total silence and never plays to win or lose.

Setup

Recommended Lineup by Table Size

The Godfather sits outside this count. Doctor "saves" scale up as the table gets bigger, since there's more ground to cover each night.

PlayersCivilianMafiaDetectiveTerroristJailerDoctor saves
6222
7322
822112
9221113
10321114
11331114
12431114
13441115
14541116
15641116
16651116
17751116
18851116
19861116
20961116

Every lineup above includes exactly one Godfather (not counted in "Players") and one Doctor.

Gameplay

A Round Has Two Phases

Night is silent and gestural. Day is loud and argumentative. They alternate until someone wins.

  1. Lights out. The Godfather announces that the city has gone to sleep, and every player closes their eyes.
  2. The Jailer acts alone. If a Jailer is in play, the Godfather quietly wakes them. Without a word, the Jailer points to one player to hold overnight. Whoever is jailed sits out any night power they'd otherwise use. The Jailer then closes their eyes.
  3. The Mafia choose a target. The Godfather wakes the Mafia together. They confer silently — pointing, nodding — until they agree on who to eliminate, then close their eyes again.
  4. The Doctor gets a chance to save. The Godfather wakes the Doctor and silently indicates the Mafia's chosen target. The Doctor nods to protect that player or shakes their head to let the hit stand. Each Doctor only has a set number of saves for the whole game (see the setup table), so they're spent carefully. The Doctor closes their eyes.
  5. The Detective investigates. The Godfather wakes the Detective, who points to one player they suspect. The Godfather answers with a single silent gesture — confirming or denying that the suspect is Mafia — before the Detective closes their eyes and night ends.
Who's Who

The Roles

Every Role card locks you into one side and, for most roles, one power you use only at night.

Neutral

Godfather

Runs the table, calls the phases, and delivers every silent signal at night. The Godfather referees only — they don't play for either side and can't win or lose.

Mafia

Mafia

Know each other from the start and choose a victim together every night. They win once Mafia numbers equal or outnumber the surviving Civilians.

Mafia

Terrorist

Aligned with the Mafia but working alone. During the Day Phase, the Terrorist can choose to sacrifice themselves to take one other player down with them, whoever that may be.

Civilian

Civilian

No night power, no inside information — just a vote and a voice. Civilians win by voting out every Mafia member and the Terrorist.

Civilian

Doctor

Sees who the Mafia is targeting each night and can save that one player — but only a limited number of times across the whole game, so timing matters.

Civilian

Detective

Investigates one player per night through the Godfather, learning whether that person is Mafia. Staying quiet about it is often safer than announcing what they know.

Civilian

Jailer

Locks one player up each night, cancelling whatever night action that player would have taken — including a Mafia kill, if they guess right.

Wild Cards

Action Cards

Independent of your role, every player (except the Godfather) holds one Action card that can be played once, whenever they choose, for the rest of the game.

Protection

Shields you from elimination by vote for the current round.

Double Vote

Your vote counts twice in the next round of voting.

Silencer

Pick a player who can't speak or join discussion for one round.

Sabotage

Pick a player whose Action card is locked out for the current round.

No Vote

Sit out the vote entirely for one round, without penalty.

Mind Control

Force another player to vote exactly how you choose.

Time Warp

Cancel the entire current Day Phase — all talk, cards, and votes — and start it over.

Tiebreaker Authority

If the vote ends in a tie, you alone decide who's eliminated.

Guardian Angel

Name a player who cannot be voted out this round, no matter how the vote goes.

Night Standoff

Pick a player whose role power is switched off for the next Night Phase.

Last Minute Rescue

Reverse a vote-elimination the instant it happens, bringing that player back in.

Surprise Capture

Take another player's Action card at random, without either of you knowing what it does.

Undercover Inquiry

Privately ask the Godfather whether a chosen player holds a specific role.

Lifeline

If you're the one facing the most votes, play this to save yourself on the spot.

Secret Messenger

Pass a message to another player through the Godfather without anyone else hearing it.

Just Say No

Cancel any other Action card the instant it's played against you or the table.

Once used, an Action card is gone for good — there's no reloading mid-game.

Want a seventeenth card in the mix?

The Underboss is a bonus Action card you can deal to one random player at your table before the game starts — enter your players and find out who gets it.

FAQ

Common Questions

No. The Godfather is a neutral moderator who calls the phases and delivers silent signals. They sit outside both factions and don't factor into the win condition.

They stay safe from any night action — including a Mafia kill — but they also can't use their own role power that night. It's a trade-off, not a free pass.

The rulebook doesn't single this out — most tables allow it as long as the Doctor still has saves remaining, so confirm the house rule with your Godfather before play starts.

Civilians win once every Mafia member and the Terrorist have been eliminated. The Mafia wins once their numbers equal or outnumber the remaining Civilians.

Yes — "Just Say No" exists specifically to nullify another Action card the instant it's played, so timing and reading the table matters even for card powers.

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