A single extra Action card, dealt once per game to one player at the table. Enter everyone's name, spin, and watch one of you walk away with the most dangerous card in the deck.
Whoever the wheel lands on gets handed one of these powers at random โ the power is revealed at the same time as the winner, so it's a surprise for everyone at the table.
Point to one player and privately ask the Godfather their exact role โ if the Godfather knows it, they must tell you the truth.
Take one other player's Action card for yourself, sight unseen โ just the one card. They're left with nothing.
Choose any one future round where your vote counts twice.
Reclaim any Action card that's already been used this game, and use it again.
Before any vote, secretly tell the Godfather one player to watch. If that player takes the most votes, you may cancel their elimination โ once.
Privately tell the Godfather one player's name in advance โ no one else hears it. If that player is ever eliminated, the Godfather tells you, and only you, their exact role.
Pick one future round in advance. If the Detective investigates you that round, the Godfather tells them you're not Mafia โ whether that's true or not.
Call for the whole table to close their eyes, then choose two players and secretly swap their Action cards between them.
Works for 6 to 10 players. Everyone can watch the spin together โ it lands on one name and shows the whole table who has it.
Fill in every name (6 to 10 players) to spin.
No โ it stacks on top. Whoever the wheel lands on keeps whatever Role and Action card they were already dealt, plus this one extra power.
Depends on the card โ a few (like Grave Robber) still pay off after elimination. Most others are simply lost, the same as any unused Action card.
By the book, one spin decides it for the whole game. Re-spinning is a house-rule call โ agree on it before you hit spin, not after.
No โ this is a standalone bonus round. Use it alongside your existing Mafia City cards, or just treat this page's power list as your reference.